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This is a guide to playing. Some of the things may seem 'basic' but this is designed to cover items not mentioned in the in-game tutorial. | This is a guide to playing. Some of the things may seem 'basic' but this is designed to cover items not mentioned in the in-game tutorial. | ||
For more expert information, see [[Advanced players' guide]]. | |||
== Arcane specialization == | |||
:''Main article: [[Arcane specialization]]'' | |||
Arcane specialization (or just Specialization) is a means by which a caster increases their mana efficiency and reduces their chances of fizzling in a given area of magic. | |||
Once an intelligence based caster reaches level 20, or a wisdom based caster reaches level 30, they obtain the ability to specialize in the fields of magic. While a caster can specialize in all five fields of magic (Abjuration, Alteration, Conjuration, Divination, Evocation), only one field can normally exceed a skill of 200. Whichever skill first exceeds 50 becomes the primary specialization of the caster from that time on and can reach 275 (at level 100). | |||
== Audio triggers == | == Audio triggers == | ||
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== Bazaar == | == Bazaar == | ||
:''Main article: [[The Bazaar]]'' | :''Main article: [[The Bazaar]]'' | ||
The Bazaar is a zone off of the Plane of Knowledge, Shadow Haven, and The Nexus. If you want to buy or sell something, this is the place to do it. You can also buy horses here from the vendors in the stable, do your banking, and tradeskill in one of the many available spots | The Bazaar is a zone off of the Plane of Knowledge, Shadow Haven, and The Nexus. If you want to buy or sell something, this is the place to do it. You can also buy horses here from the vendors in the stable, do your banking, and tradeskill in one of the many available spots. | ||
== Guilds == | == Guilds == | ||
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== Invisibility == | == Invisibility == | ||
Invisibility is, obviously, the ability to remain unseen. In EQ, most magic using classes gain the ability to cast a spell to become invisible. All classes can also become invisible by using potions. Note that some creatures can see invisible. | Invisibility is, obviously, the ability to remain unseen. In EQ, most magic using classes gain the ability to cast a spell to become invisible. All classes can also become invisible by using potions. Note that some creatures can see invisible. | ||
== Levitate == | == Levitate == | ||
The ability to levitate is quite useful. Most magic using classes gain the ability to cast a spell to levitate. All classes can also levitate by obtaining selected items. | The ability to levitate is quite useful. Most magic using classes gain the ability to cast a spell to levitate. All classes can also levitate by obtaining selected items. | ||
== Shrink == | == Shrink == | ||
To shrink is to reduce your size. This is very useful in small spaces and is generally required on raids. | To shrink is to reduce your size. This is very useful in small spaces and is generally required on raids. | ||
== Teleport == | == Teleport == | ||
Most magic using classes can gate, which takes them directly to their bind points. Druids and Wizards can also teleport to many different places and do so for others. All classes can obtain items which can teleport them to various places, including their bind points. | Most magic using classes can gate, which takes them directly to their bind points. Druids and Wizards can also teleport to many different places and do so for others. All classes can obtain items which can teleport them to various places, including their bind points. | ||
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:''See also: [[Maps]]'' | :''See also: [[Maps]]'' | ||
[[Category:EverQuest]] | [[Category:EverQuest]] | ||