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{{Guidessb}}
{{Guidessb}}
: ''For Charm augmentations that add Luck, see [[Augmentations#Luck|Augmentations > Luck]]''
'''Luck''' is a stat added to some items.  Introduced with ''[[The Burning Lands]]'' [[Expansions|expansion]], luck will give you random boosts to Block, Dodge, Parry, Riposte, Melee Crit, Direct Damage Spell Crit, Damage Over Time Spell Crit, Direct Heal Spell Crit, Heal Over Time Spell Crit, Alchemy Success, Bandage, Disarm, Disarm Traps, Forage, Pick Locks, Steal, Fishing, Sense Trap, Begging, Intimidate, Taunt, and Coin.
'''Luck''' is a stat added to some items.  Introduced with ''[[The Burning Lands]]'' [[Expansions|expansion]], luck will give you random boosts to Block, Dodge, Parry, Riposte, Melee Crit, Direct Damage Spell Crit, Damage Over Time Spell Crit, Direct Heal Spell Crit, Heal Over Time Spell Crit, Alchemy Success, Bandage, Disarm, Disarm Traps, Forage, Pick Locks, Steal, Fishing, Sense Trap, Begging, Intimidate, Taunt, and Coin.


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=== Forage ===
=== Forage ===
{{Cquote|<br />The threshold [total luck needed on character] for lucky Forage is 20 (with another boost at 50)||| [https://forums.daybreakgames.com/eq/index.php?threads/luck-gear.254325/page-2#post-3749984 Ngreth, EQ Developer]}}
{{Cquote|<br />The threshold [total luck needed on character] for lucky Forage is 20 (with another boost at 50)||| [https://forums.daybreakgames.com/eq/index.php?threads/luck-gear.254325/page-2#post-3749984 Ngreth, EQ Developer]}}
== Luck numbers ==
{{Cquote|<br />50% of your criticals will be lucky once you have 10 luck (between 1 and 9 luck, 45% of your criticals will be lucky). Looking at raid parses, that appears to be true for heals as well. The change with luck bins is the amount of critical damage (and, presumably, critical healing) added by lucky crits. Here's the table for critical damage:
[[File:Sancus Luck chart 2021-07-04.png|center]]
As you can see from the above, there are diminishing returns. Therefore, if you have current gear, the returns are extremely low from increasing your luck. The actual amount of DPS (or healing) gained will depend on your class.
Also note that the maximum achievable luck is 180 <nowiki>[this has been changed to a higher limit]</nowiki>, but I haven't tested it and therefore it is not included in the above table.||| [https://forums.daybreakgames.com/eq/index.php?threads/luck-stat-questions.276241/#post-4044935 Sancus, EQ forum, July 4, 2021]}}


== Fuse (combine) items ==
== Fuse (combine) items ==
To fuse two luck items together requires both items be identical (except for the amount of luck).  It also requires one [https://everquest.allakhazam.com/db/item.html?item=133079 Crystallized Luck].
To fuse two luck items together requires both items be identical (except for the amount of luck).  It also requires one [https://everquest.allakhazam.com/db/item.html?item=133079 Crystallized Luck].
Items with Luck not maximized have a "Fuse Item" button in the item's Description.  Pressing the button will open the Item Fuse Window where you can fuse two items together.


=== Crystallized Luck ===
=== Crystallized Luck ===
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