Editing Mercenaries

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Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. You can use the find command (CTRL + F) to locate such vendors.
Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. You can use the find command (CTRL + F) to locate such vendors.


== Ranks ==
==Ranks and Tiers==
The [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ May 18, 2022 game update] removed tiers from mercenaries.
Your Mercenary can come in two skill levels, and of those two levels, they are further subdivided into 5 tiers.
 
Your Mercenary can come in two skill levels


* Skill Levels
* Skill Levels
** Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities.  In addition, Apprentice mercenaries have fewer stances than Journeyman mercenaries.
** Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities.  In addition, Apprentice mercenaries have fewer stances than Journeyman mercenaries.
** Journeyman - On par with single group geared players, however, have rank 2 spells and abilities, slightly better damage mitigation, etc. Also Journeymen are less likely to 'lose confidence' than an Apprentice(see below)
** Journeyman - On par with single group geared players, however, have rank 2 spells and abilities, slightly better damage mitigation, etc. Also Journeymen are less likely to "Lose confidence" than an Apprentice(see below)
** Master (not in game) - On par with raid geared players, additionally, have rank 3 spells and abilities.  '''While originally Master mercenaries were planned, they were never implemented.'''
** Master (not in game) - On par with raid geared players, additionally, have rank 3 spells and abilities.  '''While originally Master mercenaries were planned, they were never implemented.'''


Mercenaries have a chance to 'lose confidence' in your group based on the number and /con of the mobs being fought. Adds and Crowd control methods will additionally modify this percentage. Once confidence is lost, the mercenary is effectively worthless in a fight, unless crowd control methods come into play, creating a chance for it to regain its confidence.
* Tiers
** Tier 1 - has a ~25% chance to "Lose confidence" in your group based on the number and /con of the mobs being fought. Adds and Crowd control methods will additionally modify this percentage. Once confidence is lost, the mercenary is effectively worthless in a fight, unless crowd control methods come into play, creating a chance for it to regain its confidence.
** Tier 2 - has a ~20% chance to "Lose confidence" in your group.
** Tier 3 - has a ~15% chance to "Lose confidence" in your group.
** Tier 4 - has a ~10% chance to "Lose confidence" in your group.
** Tier 5 - has a ~5% chance to "Lose confidence" in your group.
 
===Unlocking higher level mercs===
To unlock the higher level mercs, you need to do quests.  To get the Tier 2 though 5 Journeyman mercs, you need to do the [[Seeds_of_Destruction#Progression|SoD group progression]].  Void B grants you Tier 2, C grants you Tier 3, D grants you Tier 4, and E grants you Tier 5.
 
It has been reported that to get a Tier 5 mercenary it is not necessary to do all of the progression but just the [[Seeds_of_Destruction#Invasion_of_Earth_.28access_to_Void_E_AND_Korafax.2C_Lair_of_the_Riders_.28the_Discord_theme.29.29|"Invasion of Earth"]] tasks.
 
 
'''Alternate quest'''
 
There is a new quest, originally designed for [[Heroic Characters]].  It is given by Investigator Drolmer in [[Feerrott, the Dream]], and while originally only open to Heroic Characters, since the April 29, 2014 patch, it is open to all.  The reward grants access to Journeyman Tier 5 Mercenaries.
 
* [https://hot.eqresource.com/noheroismwithoutfear.php No Heroism Without Fear]


==Group roles==
==Group roles==
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