Editing Mercenaries

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Tanks are similar to Warriors, in that they use a lot of the same Disc's. As with the Cleric, they are never as good as a real player, however, they are much better than a silk class tanking.
Tanks are similar to Warriors, in that they use a lot of the same Disc's. As with the Cleric, they are never as good as a real player, however, they are much better than a silk class tanking.


They will try to keep Aggro if set in Aggressive stance, and they seem to be able to use their discs to the group's advantage.  
They will try to keep Aggro if designated the MA of the group, and they seem to be able to use their discs to the group's advantage.  


(Tank mercs can not be designated MA at this time. You get the message that NPCs can't be main assist)
(Tank mercs can not be designated MA at this time. You get the message that npcs can't be main assist)
 
Currently, tanks are bugged and they will sometimes wake up mezzed mobs.  This bug is known to SOE and they are working on it.


== DPS ==
== DPS ==
DPS, or damage dealing, mercs have been added.  You may choose a rogue or wizard mercenary.
DPS, or damage dealing, mercs have been added.  You may choose a rogue or wizard mercenary.


=== Engaging ===
===Control===
Your DPS mercenary will not engage any target that does not have you (or your group) as the top targetSo if you are assisting others, your DPS mercenary will do nothing unless you (or your group) holds the aggro on the mobSimply being on the aggro list is not enough, you (or your group) need to be on top.
To control whether or not your tank will attack any mob nearby, use the "Active" and "Passive" commandsYou can set a hot key for each.  If Active is on, the tank will attack mobs that have aggro on youIf Passive is on, they will do nothing.


==Controlling your merc==
==Controlling your merc==
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