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| Perks are purchased by visiting the [https://www.everquest.com/membership Daybreak EverQuest Membership page]. | | Perks are purchased by visiting the [https://www.everquest.com/membership Daybreak EverQuest Membership page]. |
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| Activate 1 Perk for $2.99/month, 2 Perks for $3.99/month, or all 3 Perks for $4.99/month.
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| == Adventurer's Perk ==
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| * Gain a 5% experience bonus that multiplies with other experience bonuses you earn.
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| * Rake in 10% more coin from your kills.
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| * Earn 10% more alternate currency from modern raids.
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| == Challenger's Perk ==
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| * Loyalty vendors, such as Alerynril the Loyal, will provide a 10% discount on loyalty items.
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| * Your mercenaries will gain experience 10% more quickly.
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| * You won't lose a level when your character falls in battle.
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| == Merchant's Perk ==
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| * Grants access to twelve-slot trader’s satchels.
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| * Enables two additional slots in your inventory.
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| * Adds a 10% chance bonus to gain skill points in crafting skills. - Chance bonus is multiplied by your base skill-up chance and is additive with any other chance bonuses. Chance bonus capped at 100%. If there are other chance bonuses in effect, this will only increase to a maximum of 100%.
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| == Expiration ==
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| {{Cquote|<br />Disabled containers can be opened, but the items inside cannot be removed until the bag is moved into an active slot.
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| Items inside disabled containers will show on Find Item.
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| Highlight will open a disabled bag and highlight the item.
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| Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}}
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| {{Cquote|<br />Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled.
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| In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to:
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| * Ammo
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| * Bandages
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| * Fishing Bait
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| * Food/Drink/Alcohol (Including stat bonuses)
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| * Armor Dye
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| * Spell Reagents
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| * Tradeskill components
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| * Lockpicks
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| * Campfires materials
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| * Item Spells (Clickies)
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| * Add/Remove item augmentations
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| * Swap items (e.g. Bandolier)
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| * Convert items (e.g. Wishing Lamp)
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| * Claim items (e.g. Overseer Collectible Dispenser)
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| * Fuse items (Luck)
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| Our coders worked very hard to try and cover every case and prevent potential problems.
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| If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! ||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4074182 TrueNorth, EQ Developer, October 27, 2021]}}
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| [[Category:EverQuest]] | | [[Category:EverQuest]] |