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| Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} | | Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} |
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| {{Cquote|<br />Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled.
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| In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to:
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| * Ammo
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| * Bandages
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| * Fishing Bait
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| * Food/Drink/Alcohol (Including stat bonuses)
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| * Armor Dye
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| * Spell Reagents
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| * Tradeskill components
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| * Lockpicks
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| * Campfires materials
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| * Item Spells (Clickies)
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| * Add/Remove item augmentations
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| * Swap items (e.g. Bandolier)
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| * Convert items (e.g. Wishing Lamp)
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| * Claim items (e.g. Overseer Collectible Dispenser)
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| * Fuse items (Luck)
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| Our coders worked very hard to try and cover every case and prevent potential problems.
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| If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! ||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4074182 TrueNorth, EQ Developer, October 27, 2021]}}
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| [[Category:EverQuest]] | | [[Category:EverQuest]] |