Perks: Difference between revisions
(Added section: Expiration) |
(Added details) |
||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
Perks are purchased by visiting the [https://www.everquest.com/membership Daybreak EverQuest Membership page]. | Perks are purchased by visiting the [https://www.everquest.com/membership Daybreak EverQuest Membership page]. | ||
Activate 1 Perk for $2.99/month, 2 Perks for $3.99/month, or all 3 Perks for $4.99/month. | |||
== Adventurer's Perk == | |||
* Gain a 5% experience bonus that multiplies with other experience bonuses you earn. | |||
* Rake in 10% more coin from your kills. | |||
* Earn 10% more alternate currency from modern raids. | |||
== Challenger's Perk == | |||
* Loyalty vendors, such as Alerynril the Loyal, will provide a 10% discount on loyalty items. | |||
* Your mercenaries will gain experience 10% more quickly. | |||
* You won't lose a level when your character falls in battle. | |||
== Merchant's Perk == | |||
* Grants access to twelve-slot trader’s satchels. | |||
* Enables two additional slots in your inventory. | |||
* Adds a 10% chance bonus to gain skill points in crafting skills. - Chance bonus is multiplied by your base skill-up chance and is additive with any other chance bonuses. Chance bonus capped at 100%. If there are other chance bonuses in effect, this will only increase to a maximum of 100%. | |||
== Expiration == | == Expiration == | ||
Line 15: | Line 32: | ||
Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} | Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} | ||
{{Cquote|<br />Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled. | |||
In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to: | |||
* Ammo | |||
* Bandages | |||
* Fishing Bait | |||
* Food/Drink/Alcohol (Including stat bonuses) | |||
* Armor Dye | |||
* Spell Reagents | |||
* Tradeskill components | |||
* Lockpicks | |||
* Campfires materials | |||
* Item Spells (Clickies) | |||
* Add/Remove item augmentations | |||
* Swap items (e.g. Bandolier) | |||
* Convert items (e.g. Wishing Lamp) | |||
* Claim items (e.g. Overseer Collectible Dispenser) | |||
* Fuse items (Luck) | |||
Our coders worked very hard to try and cover every case and prevent potential problems. | |||
If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! ||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4074182 TrueNorth, EQ Developer, October 27, 2021]}} | |||
[[Category:EverQuest]] | [[Category:EverQuest]] |
Latest revision as of 00:34, 10 September 2022
EverQuest Perks are a way to add special features to your All-Access Membership. They are divided into three categories: Adventurer, Challenger, and Merchant. You can choose any combination of the three perks to add-on to your playing experience. They went live on October 19, 2021.
Perks are purchased by visiting the Daybreak EverQuest Membership page.
Activate 1 Perk for $2.99/month, 2 Perks for $3.99/month, or all 3 Perks for $4.99/month.
Adventurer's Perk[edit | edit source]
- Gain a 5% experience bonus that multiplies with other experience bonuses you earn.
- Rake in 10% more coin from your kills.
- Earn 10% more alternate currency from modern raids.
Challenger's Perk[edit | edit source]
- Loyalty vendors, such as Alerynril the Loyal, will provide a 10% discount on loyalty items.
- Your mercenaries will gain experience 10% more quickly.
- You won't lose a level when your character falls in battle.
Merchant's Perk[edit | edit source]
- Grants access to twelve-slot trader’s satchels.
- Enables two additional slots in your inventory.
- Adds a 10% chance bonus to gain skill points in crafting skills. - Chance bonus is multiplied by your base skill-up chance and is additive with any other chance bonuses. Chance bonus capped at 100%. If there are other chance bonuses in effect, this will only increase to a maximum of 100%.
Expiration[edit | edit source]
“ | Disabled containers can be opened, but the items inside cannot be removed until the bag is moved into an active slot.
Highlight will open a disabled bag and highlight the item. Grab will not function for items in a disabled container. |
” |
“ | Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled. In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to:
Our coders worked very hard to try and cover every case and prevent potential problems. If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! |
” |