Perks: Difference between revisions
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Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} | Grab will not function for items in a disabled container.||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4073725 TrueNorth, EQ Developer, October 25, 2021]}} | ||
{{Cquote|<br />Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled. | |||
In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to: | |||
* Ammo | |||
* Bandages | |||
* Fishing Bait | |||
* Food/Drink/Alcohol (Including stat bonuses) | |||
* Armor Dye | |||
* Spell Reagents | |||
* Tradeskill components | |||
* Lockpicks | |||
* Campfires materials | |||
* Item Spells (Clickies) | |||
* Add/Remove item augmentations | |||
* Swap items (e.g. Bandolier) | |||
* Convert items (e.g. Wishing Lamp) | |||
* Claim items (e.g. Overseer Collectible Dispenser) | |||
* Fuse items (Luck) | |||
Our coders worked very hard to try and cover every case and prevent potential problems. | |||
If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! ||| [https://forums.daybreakgames.com/eq/index.php?threads/merchants-perk-expiration-what-happens-to-inventory-containers.278344/#post-4074182 TrueNorth, EQ Developer, October 27, 2021]}} | |||
[[Category:EverQuest]] | [[Category:EverQuest]] |
Revision as of 16:28, 28 October 2021
EverQuest Perks are a way to add special features to your All-Access Membership. They are divided into three categories: Adventurer, Challenger, and Merchant. You can choose any combination of the three perks to add-on to your playing experience. They went live on October 19, 2021.
Perks are purchased by visiting the Daybreak EverQuest Membership page.
Expiration
“ | Disabled containers can be opened, but the items inside cannot be removed until the bag is moved into an active slot.
Highlight will open a disabled bag and highlight the item. Grab will not function for items in a disabled container. |
” |
“ | Items should not go into disabled inventory slots via /autoinventory, /claim, loot, or any other method, even if regular inventory is filled. In most cases items should not be able to be used, consumed, or modified from a disabled slot or container. This includes, but is not limited to:
Our coders worked very hard to try and cover every case and prevent potential problems. If you encounter a situation whereby you are able to access, use, or otherwise modify items within disabled slots or containers, or any other seemingly unintended inventory behavior, please let us know by submitting a bug report. Thank you! |
” |