Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Pets}}
| | Work in progress |
| This it not related to Swarm pets
| |
|
| |
|
| {{Cquote|<br />
| | * Which slots |
| * Pets have all the same slots as players with the exception of not being able to equip charms. | | * What rules |
| * A pet's starting equipment can be whatever the Designer equips them with. Some pets have one wrist item, some have both, some have none.
| | * Effects |
| * Giving a pet a bracer or ring will only ever go into the "right" version of that slot.
| | * Which pets |
| * Giving a pet an earring will go to the the "right" slot first. If there's already something in that slot though, it'll try the left.
| | * Class Specifics |
| * It's not simply an AC check for whether a pet will equip a worn item. AC is the largest factor in the equation, but base stats (strength, dexterity, etc) are also factored to a small degree.
| | * Charmed Pets |
| | |
| We're looking into this logic to possibly make it smarter. ||| [https://forums.daybreakgames.com/eq/index.php?threads/test-update-1-9-2024-new-bugs-only.295375/page-2#post-4276041 Meeko, EQ Developer, January 12, 2024]}}
| |
| | |
| == Inventory ==
| |
| [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-17-2024.295544/#post-4277185 The January 17, 2024 game update] added several commands to interact with your pet's currently equipped items.
| |
| | |
| * '''/pet inventory check''' - This will return a list of your pet's currently equipped items.
| |
| * '''/pet inventory destroy <slot name>''' - This will destroy the item your pet has in the chosen slot (e.g. Face). You can use the slot number to destroy a ring/earring/wrist if needed. The slot number is the same as for player items, type the '''/useitem''' command in-game for the slot number list.
| |
| | |
| {{Cquote|<br />The command <nowiki>[/pet inventory check]</nowiki> intentionally only returns the slots that are equipped. It's excessive to output 20+ lines of empty slots when most of the time pets only have a few items equipped. The lack of a slot being output is the indication that the pet isn't wearing something in that slot. ||| [https://forums.daybreakgames.com/eq/index.php?threads/pet-inventory-check-on-old-ui-does-not-display-left-wrist-or-finger.295711/#post-4278546 Meeko, EQ Developer (Code), January 19, 2024]}}
| |
| | |
| == Primary and Secondary ==
| |
| The advice is to equip the pet of any class with a primary and secondary weapon. Pets can proc weapons, if they meet the level requirements for the proc. Typically, the mage summoned weapons are a good choice, with a selection of procs within: Fire, Cold, Magic, Aggro increase, Aggro Reduce
| |
| | |
| == Back Slot for focused pets ==
| |
| | |
| == Face Slot ==
| |
| Summoned Mask
| |
| Aggro increasing masks
| |
| | |
| == The Shaman gear hypothesis ==
| |
| Currently there is a hypothesis related to Shamans, based on a set of parses where a Shaman pet had significant reduction of DPS when equipped with mage armor and jewelry. This needs to be explored further,
| |
| | |
| * What rules | |
| | |
| No back item to mage pet
| |
| the wierd thing with Shaman pets
| |
| | |
| * Effects | |
| * Sources of gear: summoned, Bazaar, Crafted | |
| | |
| == Class Differences ==
| |
| [[Magician]]: Mage pets have the advantage that if a pet focus is equipped by the Mage when the pet is summoned, they will come with era appropriate mage summoned armor, jewelry, and muzzle (face slot).
| |
| [[Enchanter]]: Enchanter pets (animations) come with a weapon and a shield. Giving them
| |
| | |
| * Charmed Pets | |
|
| |
|
| Links: | | Links: |
| http://eqmagicians.com/page/pet-armor | | http://eqmagicians.com/page/pet-armor |
|
| |
| == Experimental Design/research topics ==
| |
|
| |
| * Will equipping a bazaar mask on a focused buffed mage pet reduce DPS?
| |
| * Does Bazaar gear help the pets Offence (DI-distribution, max hit, spell damage, proc rate)?
| |
| * Which slot(s) should be left as they are for Shaman pets?
| |
| * Does the Shaman hypothesis hold true for other pets?
| |
| * Does the Shaman hypothesis hold true?
| |
|
| |
| == Power Sources ==
| |
| {{Cquote|<br />They <nowiki>[pets]</nowiki> can wear [[Power Sources|power sources]] and get stats if the armor they're wearing has purity. ||| [https://forums.daybreakgames.com/eq/index.php?threads/pet-inventory-feature-bug-s.295633/#post-4278028 Meeko, EQ Developer (Code), January 18, 2024]}}
| |
|
| |
|
| |
|
| |
| [[Category:EverQuest]]
| |
| [[Category:Pets]]
| |