Editing Talk:Pet gear

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All Pets (necro, magician, beastlord, druid, shaman, enchanter) have the same item slots as players, with the exception of the following: only ONE wrist, finger, ear slots. They also do not have a charm or powersource slot. While they do have a range slot, they will not use ranged attacks. Since pets are NPCs, they follow some unique rules while outright ignoring others.
All Pets (necro, magician, beastlord, druid, shaman, enchanter) have the same item slots as players, with the exception of the following: only ONE wrist, finger, ear slots. They also do not have a charm or powersource slot. While they do have a range slot, they will not use ranged attacks. Since pets are NPCs, they follow some unique rules while outright ignoring others.


== Captain Crunch Rules ==
Rules




* Pets will not equip an item that is No-Drop. If you give your pet a no-drop item, they instantly destroy it.
* Pets will always equip (or re-equip) the item of Highest AC.
* Pets will always equip (or re-equip) the weapon with lowest delay
* Magician, Necro and Beastlord pets summoned using Spire Servant & Higher focus come with a special "Mod2 Cloak" in their back slot.
* ONLY Magician pets will come pre-summoned with their most current set of summoned jewelry & plate armor
* All pets ignore the required / recommended level to equip and use an item, but...
* Pets must meet required level stated on weapon proc (if any) to proc weapons.
* Never give a pet an item usable in the back slot once you are level 70 or higher. Refer to Rule #4 & below note.
* In order for your pet to retain items and buffs through a suspend cycle, you must purchase Suspended Minion rank 2 Alternate Ability.
* Pets ignore all RACE and CLASS restrictions on items. You can give your pet shoulders that are DEF SK only, and you pet will use it...as long as it's not no-drop.
* Pets ignore LORE tags on items. If for some reason you decide to give your pet a LORE weapon, and then another one - it will use both.


== Stats ==
Rule #1: Pets will not equip an item that is No-Drop. If you give your pet a no-drop item, they instantly destroy it.
Rule #2: Pets will always equip (or re-equip) the item of Highest AC.
Rule #3: Pets will always equip (or re-equip) the weapon with lowest delay
Rule #4: Magician, Necro and Beastlord pets summoned using Spire Servant & Higher focus come with a special "Mod2 Cloak" in their back slot.
Rule #5: ONLY Magician pets will come pre-summoned with their most current set of summoned jewelry & plate armor
Rule #5: All pets ignore the required / recommended level to equip and use an item, but...
Rule #6: Pets must meet required level stated on weapon proc (if any) to proc weapons.
Rule #7: Never give a pet an item usable in the back slot once you are level 70 or higher. Refer to Rule #4 & below note.
Rule #8: In order for your pet to retain items and buffs through a suspend cycle, you must purchase Suspended Minion rank 2 Alternate Ability.
Rule #9: Pets ignore all RACE and CLASS restrictions on items. You can give your pet shoulders that are DEF SK only, and you pet will use it...as long as it's not no-drop.
Rule #10: Pets ignore LORE tags on items. If for some reason you decide to give your pet a LORE weapon, and then another one - it will use both.
 


Pets do not have a maximum stat caps (that we know of). This makes it benefial to give pets magician-summoned armor with stats we personally may find meaningless, like +10 strength or +15 atk, etc.
Pets do not have a maximum stat caps (that we know of). This makes it benefial to give pets magician-summoned armor with stats we personally may find meaningless, like +10 strength or +15 atk, etc.
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== Analysis ==
== Analysis ==
  * Generate a data set with a column for _all_ known features, including pet spell name, focus level, each of the stats on any piece of equipment accumulated, known stats from the spell buffs applied, all types of damage aggregate pr combat, and calculated derrived fields
  * Generate a data set with a column for _all_ known features, including pet spell name, focus level, each of the stats on any piece of equipment accumulated, known stats from the spell buffs applied, all types of damage aggregate pr combat, and calculated derrived fields
   * Make a PCA analysis, and find out what is the most important components for DI, Accuracy, total damage, and possibly other related
   * Make a PCA analysis, and find out what is the most important components for DI, Accuracy, total damage, and possibly other re
* Use regression analysis to estimate for example AC, given that we know the level, so that we can attack the mob with a number of differently equipped pets, generate data, and then use the data to determine an approximate value for the Mob. This "Pet Measured AC" can be used to compare mobs, but will most likely differ some from the actual (secret) AC of the mob
* Use Pet Duels, the model, and different gear configurations, to find out what the pets AC is.
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