Zones by expansion: Difference between revisions

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* [http://everquest.allakhazam.com/db/zone.html?zstrat=295 Undershore]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=295 Undershore]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=421 Undershore: Trailing Longshadow]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=421 Undershore: Trailing Longshadow]
==[http://everquest.allakhazam.com/db/zone.html?zcont=Prophecy%20of%20Ro Prophecy of Ro]==
Nope. Web 2.0 happened. That's a fuetnmandal technological change that cannot and will not be rolled back, and all games that come after it must adapt. There really is no choice here — what you are asking of game designers is that they pretend a technological change did not happen.Yes, that means that exploration, discovery, puzzles, and similar game mechanics are in serious trouble and may die off entirely, probably to be replaced (as we already see in WoW and games in many other genres) by increased emphasize on execution. Some people hate this. But you don't have a choice — there's no veto on a fuetnmandal technological change, only the option to drop out entirely. That's just the way it is.
* [http://everquest.allakhazam.com/db/zone.html?zstrat=334 Academy of Arcane Sciences]
 
* [http://everquest.allakhazam.com/db/zone.html?zstrat=333 Arcstone, Isle of Spirits]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=349 Deathknell, Tower of Dissonance]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=355 Eastern Wastes: Cage Kerafyrm]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=351 Freeport Arena]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=335 Freeport City Hall]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=336 Freeport Militia House]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=337 Freeport Sewers]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=426 Great Divide: The Defense of Thurgadin]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=374 Great Divide: The Founding of Thurgadin]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=403 Kael Drakkel: A Daring Raid]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=342 Razorthorn, Tower of Sullon Zek]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=381 Razorthorn: Hero's Challenge]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=382 Razorthorn: Samples of Corruption]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=343 Relic, the Artifact City]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=415 Rivervale: Brraaaaainss]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=345 Ruins of Takish-Hiz]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=383 Ruins of Takish-Hiz: Message to the Past]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=377 Ruins of Takish-Hiz: The Burning Prince]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=387 Skylance: Daosheen the Firstborn]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=385 Skylance: The Laboratory]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=344 Skylance: The Library]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=386 Skylance: The Oubliette]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=341 Sverag, Stronghold of Rage]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=339 The Devastation]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=340 The Elddar Forest]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=373 The Root of Ro: Lair of Suchun]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=346 The Root of Ro: The Key to the Past]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=352 The Seething Wall]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=347 Theater of Blood]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=338 Theater of Tranquility]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=394 Tunare's Shrine: Investigating the Elddar]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=395 Tunare's Shrine: Questioning the Priest]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=348 Tunare's Shrine: The Corruption of Ro]
==[http://everquest.allakhazam.com/db/zone.html?zcont=The%20Serpent%27s%20Spine The Serpent's Spine]==  
==[http://everquest.allakhazam.com/db/zone.html?zcont=The%20Serpent%27s%20Spine The Serpent's Spine]==  
* [http://everquest.allakhazam.com/db/zone.html?zstrat=442 Ashengate, Reliquary of the Scale]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=442 Ashengate, Reliquary of the Scale]

Revision as of 23:13, 20 December 2012

Antonica

Odus

Faydwer

The Ruins of Kunark

Planes

The Scars of Velious

All of these articles have saved me a lot of hedacahes.

The Planes of Power

The Legacy of Ykesha

Lost Dungeons of Norrath

Gates of Discord

Omens of War

Dragons of Norrath

Depths of Darkhollow

Nope. Web 2.0 happened. That's a fuetnmandal technological change that cannot and will not be rolled back, and all games that come after it must adapt. There really is no choice here — what you are asking of game designers is that they pretend a technological change did not happen.Yes, that means that exploration, discovery, puzzles, and similar game mechanics are in serious trouble and may die off entirely, probably to be replaced (as we already see in WoW and games in many other genres) by increased emphasize on execution. Some people hate this. But you don't have a choice — there's no veto on a fuetnmandal technological change, only the option to drop out entirely. That's just the way it is.

The Serpent's Spine

The Buried Sea

  • Barren Coast
  • Blacksail Folly
  • Deadbone Reef
  • Jardel's Hook
  • Jewel of Atiiki (level 75)
  • [Katta Castrum]
  • Maiden's Grave (level 70)
  • Monkey Rock (level 65)
  • Redfeather Isle (level 70)
  • Silyssar, New Chelsith (level 75, locked zone requiring a mission arc to access)
  • Solteris, the Throne of Ro
  • Suncrest Isle (level 75)
  • Thalassius, the Coral Keep (level 75)
  • The Open Sea
  • Zhisza, the Shissar Sanctuary (level 75)

Secrets of Faydwer

  • Bloodmoon Keep
  • Bloodmoon Keep: Bronzebeard's Fate
  • Bloodmoon Keep: Crazok's Throne
  • Bloodmoon Keep: Moonfang
  • Bloodmoon Keep: Ralkor's Crystal Prison
  • Bloodmoon Keep: The Bloodmoon
  • Bloodmoon Keep: The Broodmother
  • Bloodmoon Keep: The Dark Crystals
  • Bloodmoon Keep: The Departed
  • Bloodmoon Keep: The Fanged Moon
  • Bloodmoon Keep: Walking Into Spider Webs
  • Crypt of Shade
  • Crystallos, Lair of the Awakened
  • Crystallos: Raid Instance
  • Deepscar's Den
  • Dragonscale Hills
  • Fortress Mechanotus
  • Gyrospire Beza
  • Gyrospire Beza: End the Return
  • Gyrospire Beza: How Does Your Garden Grow
  • Gyrospire Beza: It's All in Your Head
  • Gyrospire Beza: Sand in the Gears
  • Gyrospire Beza: Scout Gyrospire Beza
  • Gyrospire Zeka
  • Gyrospire Zeka: Cut Off the Head
  • Gyrospire Zeka: Did We Forget the Cheese
  • Gyrospire Zeka: Intelligence Gathering
  • Gyrospire Zeka: To Climb a Spire
  • Gyrospire Zeka: You Might Poke an Eye Out
  • Hills of Shade
  • Loping Plains
  • Meldrath's Majestic Mansion
  • Meldrath's Mansion: Raid Instance
  • S.H.I.P. Workshop
  • S.H.I.P. Workshop: Administrative Assassination
  • S.H.I.P. Workshop: Deception and Interception
  • S.H.I.P. Workshop: Mechalossus
  • S.H.I.P. Workshop: S.H.I.P Sabotage!
  • S.H.I.P. Workshop: Tactical Teleportation
  • The Mechamatic Guardian: Disposing of Things
  • The Mechamatic Guardian: Engine Room
  • The Mechamatic Guardian: Mechamatic Memory
  • The Mechamatic Guardian: Security, Yeah Right
  • The Mechamatic Guardian: Solo Tasks
  • The Mechamatic Guardian: Tracking the Steamworks
  • The Steam Factory
  • The Steam Factory: Raid Instance
  • Tinmizer's Wunderwerks

Seeds of Destruction

Underfoot

  • Arthicrex
  • Brell's Arena
  • Brell's Rest
  • Brell's Temple
  • Fungal Forest
  • Kernagir, The Shining City
  • Lair of the Fallen (Dragoncrypt) - Accessible only through a Legends of Norrath item.
  • Lichen Creep
  • Pellucid Grotto
  • The Convorteum
  • The Cooling Chamber
  • The Foundation
  • The Underquarry
  • Volska's Husk (Stonesnake)
  • Wedding Chapel

House of Thule

  • Al'Kabor's Nightmare
  • Erudin Burning
  • Fear Itself
  • Feerrott, the Dream
  • House of Thule
  • Miragul's Nightmare
  • Miragul's Phylactery - This is the zone for the the raid instance The Force of Eternity. The geometry is different than the regular Miragul's Nightmare.
  • Morell's Castle
  • Sanctum Somnium
  • The Grounds
  • The Library
  • The Upper Floors
  • The Well

Veil of Alaris

  • Argath, Bastion of Ildaera
  • Beast Domain
  • Erillion, the City of Bronze
  • Pillars of Alra
  • Rubak Oseka, Temple of the Sea
  • Sarith, City of Tides
  • Temple of Splendor
  • The Resplendent Temple

Other