Welcome to Luclin

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The information compiled in this section was obtained from Roztov's Lore Library. All credits for the collection of this lore belong to Roztov for his work and contributions to the EverQuest community.

Roztov sources this information "Source : Patch message : 04 December 2001"


Welcome to Luclin[edit | edit source]

"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon ourselves to carry personal news in the form of letters wherever possible. And that's what I've called you here to talk about.

No, I am not assigning you the duty of establishing a mail route into Grobb. We've lost far too many young bards trying to do that. Recruitment of smart young lads and lasses is nearly impossible when they all think that we plan to send them out to become bard fillet. We've only been able to recruit youngsters that no other guild wanted because they were so...

No, of course I don't mean you.

Now stop interrupting.

I have a job for you. You know, don't you, that Al'Kabor has once again been clomping about using his powerful magics without much regard for consequences, don't you?

/em sighs.

Ok, your first task is to read up on current events! (Read Al'Kabors Journal!)

Your second task is to find out if the rumours about his recent experiments are true. They say (and "they" are pretty reliable) that things such as noble-looking Kerrans calling themselves the Vah Shir, strange beasts of burden and new spells and songs have started showing up on Antonica. They also say that this is all due to the experiments of that Erudite Wizard Al'Kabor.

You are to head out to one of the great wizard spires and investigate. If you can, interview one of these cat people and bring us back one of these horses they talk about...

Maybe you should talk to my assistant about things like directions out of the city and where you can find some shoes more appropriate for travel."

All this you overhear as you wait outside for your turn to talk to the loremasters of the League of Antonican Bards.

The door opens and you see a dejected and confused looking young bard step out. Following him out the door you hear a bellow,

"I also expect you to let everyone know that we are NO LONGER trying to establish mail routes to Grobb! Trolls can't read very well anyway."

Shadows of Luclin opens up new adventures and new challenges, as well as new rewards for those with a spirit of adventure.

Are you up to the challenge?