Guild halls: Difference between revisions
(→Teleportation Assistant: Added Gem of the Maiden's Tempest, added class col-3-center to table) |
m (→Teleportation Assistant: Linked Gem of the Maiden's Tempest) |
||
Line 62: | Line 62: | ||
| [https://everquest.allakhazam.com/db/item.html?item=23987 Fuligan Soulstone of Innoruuk] || Plane of Hate || 53 | | [https://everquest.allakhazam.com/db/item.html?item=23987 Fuligan Soulstone of Innoruuk] || Plane of Hate || 53 | ||
|- | |- | ||
| Gem of the Maiden's Tempest || [[Maiden's Eye (Terror of Luclin)]] || 473 | | [https://everquest.allakhazam.com/db/item.html?item=141899 Gem of the Maiden's Tempest] || [[Maiden's Eye (Terror of Luclin)]] || 473 | ||
|- | |- | ||
| [https://everquest.allakhazam.com/db/item.html?item=52800 Goru'kar Mesa Sandstone] || Goru'kar Mesa || 79 | | [https://everquest.allakhazam.com/db/item.html?item=52800 Goru'kar Mesa Sandstone] || Goru'kar Mesa || 79 |
Revision as of 02:21, 23 July 2022
Zones |
---|
Alphabetical list of zones · Atlas |
Gnome Memorial Mountain |
Katta Castrum portals · Guild halls |
Hardcore Heritage · Load-balanced zones |
Lost Dungeons of Norrath camps · Maps |
Player housing · The Bazaar |
The Plane of War |
Zones by expansion |
See each Expansion for the zones in the expansion |
Guild halls are special instanced zones for members of the guild associated. Upon creation of a guild, members gain access to a guild member only Standard Guild Hall. Entering the Standard Guild Hall is through a door in the north area of the Guild Lobby, off of the Plane of Knowledge.
You can access a standard guild hall without joining a player run guild, in essence, you join the server's guild with the name Novices of <server name>. This is done by completing the Guilds & The Guild Lobby quest. Upon completing the quest you can zone into a guild hall, with access to the guild portal, a guild banker to put stuff in that you don't want and others might, personal banker, and tradeskill equipment. A parcel merchant, seller of distillers for augmentations, and the port stone seller are there as well. You must zone into the guild hall one time for other things to work, like removing yourself from the guild.
Neighborhood Guild Hall
Guild members can also purchase Neighborhood Guild Halls which are placed in Player housing zones. Purchasing a guild housing zone is done with Daybreak Cash. You can enter the Neighborhood Guild Hall through a door in the north area of the Guild Lobby, off of the Plane of Knowledge. You can also enter it though the player housing zone it is placed in.
If a guild drops below 10 members or runs out escrow funds, the Neighborhood Guild Hall gets parceled to the current guild leader.
You can change the sex and/or race of some of the NPCs placed in the hall. This requires a Convoluted Assistant Appearance Augmentater.
There are four types of guild halls you may purchase:
Guild portal
Officially known as the Guild Teleportation Device, this device already exists in the default Standard Guild Hall. In a Neighborhood Guild Hall, you need to purchase it in the Sunrise Hills zone.
This device can only be operated with the help of a 'Friendly Guild Teleportation Assistant'. If the assistant is present this device will allow you to teleport to various locations.
Teleportation Assistant
The Friendly Guild Teleportation Assistant, known by the text over their head as Teleportation Assistant (Portal Crystals), sells items that are used to set the destination for the Guild Portal.
Purchasing one and handing it back to them changes the destination.
Combat Dummies
You may place in your Neighborhood Guild Hall and personal housing various combat dummies. They can be used to test combat abilities and parse damage. They are sold by Brent Harnak (Guildhall Accessories) in Sunrise Hills (housing zones) as "Decorative Dummy: xxx".
The Combat Dummies can have their level, armor class and body type modified. Combat Dummies have lore text that describe their intended level of power.
“ | The NPC's name is indeed just the order in which it was placed.
I wanted to make sure each dummy had a unique name so you could parse out the combat log text more easily.
Azia: Original EverQuest Beza: Planes of Power Caza: Legacy of Ykesha Dena: LDoN Ena: Gates of Discord Fana: Omens of War Geza: Dragons of Norrath Heda: Depths of Darkhollow Izah: Prophecy of Ro Jaka: The Serpent's Spine Kala: The Buried Sea Lena: Secrets of Faydwer (Tier 3) Meda: Seeds of Discord (Tier 4) Neza: Underfoot (Tier 3) Ozah: House of Thule (Tier 4) Paza: Veil of Alaris (Tier 1) Qela: Veil of Alaris (Tier 4) |
” |
The February 25, 2015 patch added:
- Decorative Dummy: Rena
- Decorative Dummy: Sana
- Decorative Dummy: Taza: The Darkened Sea