|Alphabetical list of zones · Atlas|
|Gnome Memorial Mountain|
|Katta Castrum portals · Guild halls|
|Hardcore Heritage · Load-balanced zones|
|Lost Dungeons of Norrath camps · Maps|
|Player housing · The Bazaar|
|The Plane of War|
|Zones by expansion|
|See each Expansion for the zones in the expansion|
Guild halls are special instanced zones for members of the guild associated. Upon creation of a guild, members gain access to the Standard Guild Hall. Entering a Standard Guild Hall is through a door in the north area of the Guild Lobby, off of the Plane of Knowledge.
Neighborhood Guild Hall
Guild members can also purchase Neighborhood Guild Halls which are placed in Player housing zones. Purchasing a guild housing zone is done with Daybreak Cash. You can enter the Neighborhood Guild Hall through a door in the north area of the Guild Lobby, off of the Plane of Knowledge. You can also enter it though the player housing zone it is placed in.
If a guild drops below 10 members or runs out escrow funds, the Neighborhood Guild Hall gets parceled to the current guild leader.
You can change the sex and/or race of some of the NPCs placed in the hall. This requires a Convoluted Assistant Appearance Augmentater.
There are four types of guild halls you may purchase:
This device can only be operated with the help of a 'Friendly Guild Teleportation Assistant'. If the assistant is present this device will allow you to teleport to various locations.
The Friendly Guild Teleportation Assistant, known by the text over their head as Teleportation Assistant (Portal Crystals), sells items that are used to set the destination for the Guild Portal.
Purchasing one and handing it back to them changes the destination.
You may place in your Neighborhood Guild Hall and personal housing various combat dummies. They can be used to test combat abilities and parse damage. They are sold by Brent Harnak (Guildhall Accessories) in Sunrise Hills (housing zones) as "Decorative Dummy: xxx".
The Combat Dummies can have their level, armor class and body type modified. Combat Dummies have lore text that describe their intended level of power.
|“||The NPC's name is indeed just the order in which it was placed.
I wanted to make sure each dummy had a unique name so you could parse out the combat log text more easily.
Azia: Original EverQuest
Beza: Planes of Power
Caza: Legacy of Ykesha
Ena: Gates of Discord
Fana: Omens of War
Geza: Dragons of Norrath
Heda: Depths of Darkhollow
Izah: Prophecy of Ro
Jaka: The Serpent's Spine
Kala: The Buried Sea
Lena: Secrets of Faydwer (Tier 3)
Meda: Seeds of Discord (Tier 4)
Neza: Underfoot (Tier 3)
Ozah: House of Thule (Tier 4)
Paza: Veil of Alaris (Tier 1)
Qela: Veil of Alaris (Tier 4)
The February 25, 2015 patch added: