Classes and Races: Difference between revisions

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The racial abilities / differences noted here have not all been confirmed.
The racial abilities / differences noted here have not all been confirmed.
* [[Barbarian]] - Slam
* [[Dark Elf]] (Teir'Dal) - Ultravision, Hide (max 50)
* [[Drakkin]] - Dragon Breath
* [[Dwarf]] - Infravision
* [[Erudite]]
* [[Froglok]] - Ultravision
* [[Gnome]] - Tinkering tradeskill
* [[Half Elf]] (Ayr'Dal) - Infravision
* [[Halfling]] - Infravision, Sneak / Hide (both max 50 and can't sneak and hide at the same time unless a rogue), 5% Exp bonus (regular xp only)
* [[Halfling]] - Infravision, Sneak / Hide (both max 50 and can't sneak and hide at the same time unless a rogue), 5% Exp bonus (regular xp only)
* [[High Elf]] (Koada'Dal) - Infravision
* [[High Elf]] (Koada'Dal) - Infravision
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[[Dark Elf]]
[[Dark Elf]] (Teir'Dal)
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Evil
Evil
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[http://everquest.allakhazam.com/wiki/EQ:Erudite Erudite]
[[Erudite]]
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Neutral
Neutral
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+5 Magic Resist, -5 Disease Resist
+5 Magic Resist, -5 Disease Resist
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[http://everquest.allakhazam.com/wiki/EQ:Cleric Cleric], [http://everquest.allakhazam.com/wiki/EQ:Enchanter Enchanter], [http://everquest.allakhazam.com/wiki/EQ:Magician Magician], [http://everquest.allakhazam.com/wiki/EQ:Necromancer Necromancer], [http://everquest.allakhazam.com/wiki/EQ:Paladin Paladin], [http://everquest.allakhazam.com/wiki/EQ:Shadowknight Shadow Knight], [http://everquest.allakhazam.com/wiki/EQ:Wizard Wizard]
[[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
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Human
Human
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[http://everquest.allakhazam.com/wiki/EQ:Froglok <span class="SpellE">Froglok</span>]
[[Froglok]]
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Good or Evil
Good or Evil
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[http://everquest.allakhazam.com/wiki/EQ:Half_Elf Half-Elf]
[[Half Elf]] (Ayr'Dal)
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Neutral
Neutral

Revision as of 19:33, 8 January 2013

This page is for information about the character classes and races in EQ.

Classes

Bard Beastlord Berserker Cleric Druid Enchanter Magician Monk
Necromancer Paladin Ranger Rogue Shadowknight Shaman Warrior Wizard

Class Names

Level 1 to 50 Level 51 to 54 Level 55 to 59 Level 60 to 64 Level 65 to 69 Level 70 to 74 Level 75 to 100
Bard Minstrel Troubadour Virtuoso Maestro Herald Lyricist
Beastlord Primalist Animist Savage Lord Feral Lord Wildblood Arch Animist
Berserker Brawler Vehement Rager Fury Ravager Juggernaut
Cleric Vicar Templar High Priest Archon Prelate Exemplar
Druid Wanderer Preserver Hierophant Storm Warden Natureguard Stormcaller
Enchanter Illusionist Beguiler Phantasmist Coercer Bedazzler Entrancer
Magician Elementalist Conjurer Arch Mage Arch Convoker Arch Magus Grand Summoner
Monk Disciple Master Grandmaster Transcendent Stone Fist Ashenhand
Necromancer Heretic Defiler Warlock Arch Lich Wraith Deathcaller
Paladin Cavalier Knight Crusader Lord Protector Lord Holy Defender
Ranger Pathfinder Outrider Warder Forest Stalker Plainswalker Huntmaster
Rogue Rake Blackguard Assassin Deceiver Nemesis Shadowblade
Shadow Knight Reaver Revenant Grave Lord Dread Lord Scourge Knight Bloodreaver
Shaman Mystic Luminary Oracle Prophet Soothsayer Spiritwatcher
Warrior Champion Myrmidon Warlord Overlord Vanquisher Imperator
Wizard Channeler Evoker Sorceror Arcanist Grand Arcanist Arch Arcanist

Races


The racial abilities / differences noted here have not all been confirmed.

  • Halfling - Infravision, Sneak / Hide (both max 50 and can't sneak and hide at the same time unless a rogue), 5% Exp bonus (regular xp only)
  • High Elf (Koada'Dal) - Infravision
  • Human
  • Iksar - Infravision, Regeneration, AC bonus, Forage (max 50)
  • Ogre - Immune to frontal melee stun, Slam, Faster Food/Drink Consumption
  • Troll - Infravision, Regeneration, Slam
  • Vah Shir - Infravision, Double food consumption, Safe Fall, Sneak (max 50)
  • Wood Elf (Feir'Dal) - Infravision, Hide (max 50), Forage (max 50)


Playable Races in EverQuest
Race
Alignment
Starting City
Note: All races have the option to also choose Crescent Reach
Innate Racial Abilities
Available Classes
Race Size
Armor Size

Barbarian

Good

Halas

Slam, +10 Cold Resist

Beastlord, Berserker, Rogue, Shaman, Warrior

Large

Medium, Large

Dark Elf (Teir'Dal)

Evil

Neriak

Ultravision, Hide (50 cap)

Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard

Elf

Medium

Drakkin

Neutral

Crescent Reach

Dragon Breath

Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Human

Medium

Dwarf

Good

Kaladim

Infravision, +5 Poison/Magic Resist

Berserker, Cleric, Paladin, Rogue, Warrior,

Small

Small

Erudite

Neutral

Erudin, Paineel

+5 Magic Resist, -5 Disease Resist

Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard

Human

Medium

Froglok

Good or Evil

Gukta

Swimming (Skill starts at 125), Ultravision

Cleric, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard

Small (or possibly Elf)

Small, Medium

Gnome

Neutral

Ak'Anon

Tinkering

Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard

Small

Small

Half Elf (Ayr'Dal)

Neutral

Qeynos, Freeport, Surefall Glade, Kelethin

Infravision

Bard, Druid, Paladin, Ranger, Rogue, Warrior

Human

Medium

Halfling

Good

Rivervale

Infravision, Sneak (50 Cap), Hide (50 cap), 5% experience bonus, +5 poison/disease resist

Cleric, Druid, Paladin, Ranger, Rogue, Warrior

Small

Small

High Elf

Good

Felwithe

Infravision

Cleric, Enchanter, Magician, Paladin, Wizard

Elf

Medium

Human

Good

Qeynos, Freeport, Surefall Glade

None

Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Human

Medium

Iksar

Evil

Cabilis

Infravision, Swimming (Skill starts at 100), Forage (50 cap), Regeneration, AC Bonus

Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior

Large

Medium

Ogre

Evil

Oggok

Slam, Frontal Stun Immunity(Melee only), Faster Food/Drink Consumption

Beastlord, Berserker, Shadow Knight, Shaman, Warrior,

Large

Large

Troll

Evil

Grobb

Slam, Regeneration, Infravision, -20 Fire Resist

Beastlord, Berserker, Shadow Knight, Shaman, Warrior

Large

Large

Vah Shir

Neutral

Shar_Vhal

Safe Fall, Infravision

Bard, Beastlord, Rogue, Shaman, Warrior

Large

Large

Wood Elf

Good

Kelethin

Infravision, Sneak (50 Cap), Hide (50 cap), Forage (50 cap)

Bard, Druid, Ranger, Rogue, Warrior

Elf

Medium

Race
Alignment
Starting City
Note: All races have the option to also choose Crescent Reach
Innate Racial Abilities
Available Classes
Race Size
Armor Size

Changing race

It is now possible to change your race if you pay real life money to SOE. If you change your race the current quests in your journal will be cleared, as well as deity-specific spells, and your character's bind point will be set to Plane of Knowledge. Also, your new race must be one of the allowed races for your class.