Magician: Difference between revisions
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Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/> | Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/> | ||
* [http://forums.eqfreelance.net/index.php?topic=16654.0 EQ Freelance Forum: Magician ToV Guide] | |||
== Pets == | |||
Magicians are a major pet class. Although mages have very good direct damage spells (nukes), their pets are of great importance. | |||
Here is a description of the types of pets available:<ref>[http://forums.station.sony.com/eq/index.php?threads/the-pet-tank-problem-and-how-we-plan-to-fix-it.212513/#post-3108825 SOE forum post by Roshen, EQ Community Relations, July 31, 2014]</ref> | |||
* Air pet - The "All-Around" standard - Decent tank, decent damage. | |||
:: Have much less AC than earth pets. | |||
* Earth pet - The best tank, but with lowered damage abilities. | |||
:: Have the most AC of any pet for any class. | |||
* Fire pet - Artillery. | |||
:: Have slightly less AC than air pets. | |||
:: Do not have the active defense bonuses that air pets have. | |||
* Water pet - Rogue pets - Can survive a few rounds, but should not be tanking. | |||
:: Have slightly less AC than air pets. | |||
:: Do not have the active defense bonuses that air pets have. | |||
== Nukes and effect stacking == | |||
* [[Mage DPS optimization guide]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
Latest revision as of 21:02, 23 August 2020
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.[1]
Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.[1]
Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.[1]
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.[1]
Pets[edit | edit source]
Magicians are a major pet class. Although mages have very good direct damage spells (nukes), their pets are of great importance.
Here is a description of the types of pets available:[2]
- Air pet - The "All-Around" standard - Decent tank, decent damage.
- Have much less AC than earth pets.
- Earth pet - The best tank, but with lowered damage abilities.
- Have the most AC of any pet for any class.
- Fire pet - Artillery.
- Have slightly less AC than air pets.
- Do not have the active defense bonuses that air pets have.
- Water pet - Rogue pets - Can survive a few rounds, but should not be tanking.
- Have slightly less AC than air pets.
- Do not have the active defense bonuses that air pets have.
Nukes and effect stacking[edit | edit source]
References[edit | edit source]
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