Call of the Forsaken: Difference between revisions

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* [[Mercenaries]]:   
* [[Mercenaries]]:   
** Mercs can gain AAs.  The AAs will all be passive, not activated.  They will go across all of your mercenaries (if you have more than one).
** Mercs can gain AAs.  The AAs will all be passive, not activated.  They will go across all of your mercenaries (if you have more than one).
** Can wear gear.   
** Can wear gear.  There will be special merc only gear that they wear, they won't wear player gear.
** You will be able to see their stats.
** You will be able to see their stats.



Revision as of 16:07, 6 August 2013

Call of the Forsaken is EverQuest's twentieth expansion. Beta testing to open on August 14, 2013. Scheduled to be released in late September, 2013. Additional content to be released in January 2014 and June/July 2014.

Extra content to be released for EQ's 15th Anniversary in March 2014.

Features

  • Heroic Adventures - A system of adventures that scales to your party's level and equipment. Considered a more advanced version of Lost Dungeons of Norrath.
  • "Dead end" zones like Dead Hills, Neriak 4th Gate to be added.
  • Bixie zone.
  • No level increase.
  • Two additional shared bank slots.
  • A separate new West Karana will be the expansion hub, with portals to other areas.
  • Like Rain of Fear, content will be released in sections over time.
  • New Hero's Forge armor sets.
  • Tier 1 of CotF expected to be roughly Tier 4 Rain of Fear difficulty and item level.
  • Mercenaries:
    • Mercs can gain AAs. The AAs will all be passive, not activated. They will go across all of your mercenaries (if you have more than one).
    • Can wear gear. There will be special merc only gear that they wear, they won't wear player gear.
    • You will be able to see their stats.


Yes there are new AA and spells coming for your classes. How many we're not 100% sure on as we're still developing them.

Merc AA start at level 20 to get you into the system, but those increases are very small, and you won't get into the higher powered stuff until later.

Heroic Adventures are not going to change based upon what classes you bring, but they can s[c]ale based upon level, but only yo [sic] the highest level character in your group. Merck [sic] ARE allowed into heroic adventures and in fact were [sic] tuning them around the 2 player, 2 merc group.

We are releasing 4 zones at launch, with more coming throughout the year.

Number of raids is not finalized. We have planned out probably more than we can make currently.

Elidroth, EQ Developer, SOE forum post Aug. 3, 2013

Zones

Preview image for Dead Hills zone
  • Dead Hills
  • Neriak 4th Gate
  • West Karana (new separate zone from normal West Karana)
  • Unknown name Bixie zone

Lore

A series of cataclysmic events in the West Karanas bring the arrival of powerful dragon from another dimension (EverQuest 2), Lady Lendinaria. Torn through an invisible seam that binds realities, she does not arrive alone, but brings others. No one is sure if she is friend or foe.

Lady Lendinaria is from Ethernere, a realm where the living cross over to the dead. Ethernere is watched over by Drinal, the Silver Reaper.