Night of Shadows

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Night of Shadows (NoS) is EverQuest's 29th expansion. Beta and pre-order began October 11, 2022. It was released on December 6, 2022.

Everquest nos logo (white background).png


Links

Allakhazam: Night of Shadows Overview

EQ Resource: Night of Shadows Overview

Reckless Ascension: Night of Shadows quest walkthroughs


Maps

Goodurden Maps

Brewall's EverQuest Maps


Zones

Darklight Caverns  · Deepshade  · Firefall Pass  · Paludal Depths  · Ruins of Shadow Haven  · Shadeweaver's Tangle  · Shar Vahl, Divided

Features[edit | edit source]

Tradeskill Depot button in Bank window
  • All previous expansion content
  • Seven new zones
  • New Raids
  • New Quests, and Missions
  • New Spells, Combat Abilities, AAs
  • New Collection items
  • New mercenary AAs.
  • New evolving item.
  • Tradeskill Depot - Your account will gain a Tradeskill Component Depot that can hold 250 or more stacks of different tradeskill items. You can add slots with marketplace items as you need them. This depot is shared among your characters on the same account and server, like a shared bank. Each of these slots ignores the standard stack sizes and can hold significantly more of each item. Additionally, you can utilize these items anywhere in the world when crafting.

Zones[edit | edit source]

Tier 1 Tier 2

Getting to NoS[edit | edit source]

  • Firefall Pass may be entered from Umbral Plains (Terror of Luclin).
  • The guild hall teleportation assistant sells Tri-Spirit Embossed Token for 499 platinum pieces that will change the guild portal to teleport you to Shar Vahl, Divided.
  • Druids and Wizards have ports to Shadeweaver's Tangle. Self only at level 114, group and others at level 115. The spells are sold by Danala Valith (Teleportation Spells) in Shar Vahl, Divided for ~3,200 platinum each.
  • Lost Turnip Sign - Claim item personal teleport device. Obtained with purchase of the Collector's, Premium, or Family & Friends Editions. Ports to Ruins of Shadow Haven.
  • Shadow Haven Teleport Pad - Claim item house or guild hall teleport device. Obtained with purchase of the Premium or Family & Friends Editions. Ports to Ruins of Shadow Haven.
  • The Shar Vahl Teleport Stone in the Plane of Knowledge offers the option to go to Shar Vahl, Divided (it actually sends you to Shadeweaver's Tangle).

Unlocking[edit | edit source]

In order to enter Deepshade you must complete the mission Hero of Shadow Haven: When One Door Closes. This enables you to get past the looked door in Ruins of Shadow Haven to reach the zone line to Deepshade. However, if (I believe) someone on the server has completed the raid, When One Door Closes, the locked door disappears from the Ruins of Shadow Haven and anyone may now enter Deepshade.

To enter Darklight Caverns someone must temporarily remove the rocks blocking the doorway in Deepshade next to the Darklight Caverns zone line by hailing a spirit of perseverance. Hailing a spirit of perseverance will remove the rocks for about 30 seconds. The character hailing a spirit of perseverance must have completed Partisan of Deepshade for the rocks to be removed.

Characters may also use a fellowship campfire or a guild banner to enter Darklight Caverns. However, it may be required to have completed the mission Hero of Shadow Haven: When One Door Closes (Allakhazam, EQ Resource) to do so.

Zone connections maps[edit | edit source]

Night of Shadows zone connection map 1.jpg           Night of Shadows zone connection map 2.jpg

Raid Progression[edit | edit source]

Release schedule[edit | edit source]

Tier 1 raids will be available beginning Saturday, January 7, 2023. Tier 2 raids will be available beginning Saturday, February 4, 2023. Tier 3 raids will be available beginning Saturday, March 4, 2023.


Paludal Caverns – Insatiable an Appetite - Fueled by her unending hunger for absolute dominance, Skihnar Queen Hashiss is spawning an army of minions to flood Norrath in order to obliterate its denizens and take control. It’s up to you adventurers to face this infestation and stop it.

Shar Vahl – Pit Fight - Grimlings, due to all the unrest in Shar Vahl, have become bolder. Citizens have been disappearing. Sergeant Hujiid wants to teach them not to mess with the Vah Shir, but just can't spare the people with all the issues in the city. So, she is sending adventurers like you. What she doesn't know is that the grimlings are gathering with the intent of sacking the city and taking what they can before the Akheva arrive.

Shar Vahl – Mean Streets - A rebellious uprising has created turmoil—and maybe even caused death—and its mysterious leader must be found and destroyed. Beware, all those who enter, illusions and manipulation abound, and achieving triumph will take cunning and resolve.

Ruins of Shadow Haven - When One Door Closes - Something has clearly caused massive destruction in Shadow Haven. Some witnesses—though not consistent with others—claim that a monster rampaged through the old door smashing it to pieces. It then wreaked havoc inside, eventually returning through the shattered doorway. However, looking at it now, it seems that such a tale can't be true since the door is there and as solid as ever…

Deepshade – Myconid Mutiny - Sporali living in the Deepshade have been restless under the thumb of some sort of manic artist. Their chaotic, dangerous behavior is hindering efforts to find out what lies at the heart of the moonquake and the destruction happening around it. The only way forward is to stop the sporali before they bring their chaos to other places on Luclin.

Deepshade – Dance of the Demiurge - Madness has gripped the mysterious Malthshisku who believes he can be a greater creator of all things than those that came before. He is apparently planning his future efforts in the form of a play. He watches from an unknown location as his minions play out what his reign would look like. There is only one way to bring this self-appointed deity out to face justice.

Darklight Caverns – The Spirit Fades - The great spirits have freed Grakaw, but even they dare not approach him. He has been imprisoned and tortured for so long that he doesn't trust anyone. And even now, magic binds him—magic that the spirits can’t even see, much less remove. Heroes are needed to help finally free Grakaw.

Firefall Pass – The Shadows Move - The Akheva have begun their push to take Shar Vahl. Knowing that the army is coming, the Vah Shir choose to meet them in the pass where their superior numbers won't mean as much as they are bottle-necked by the narrow tunnel through the mountain. Moreover, their military resources are depleted by turmoil in the city, so they now ask brave souls to help them at least reduce the enemy's numbers before arriving at Shar Vahl.

Shar Vahl – Under Siege - Once the Akheva get through Firefall Pass, they will arrive at Shar Vahl in large enough numbers to take the city if the heroes do not once again assist the Vah Shir. Hold the bridge, defeat their leader, and save the treasure that is Shar Vahl and the citizens who call it home.

Spells[edit | edit source]

Rank I

Rank I spells can be purchased from NPC merchants in Shar Vahl, Divided. The NPCs are Scribe Natji (Melee Tomes), Scribe Lar (Wizard and Magician Spells), Scribe Mojir (Bard and Enchanter Spells), Scribe Shiara (Necromancer and Shadow Knight Spells), Scribe Dav (Cleric and Paladin Spells), Scribe Grawl (Druid and Ranger Spells), and Scribe Gefna (Shaman and Beastlord Spells). Each spell or tome costs around 3,600 platinum.

Rank II

Rank II spells are gotten by clicking Deepshade Runestone drops from named mobs, mission chests, or randomly off of trash mobs. The items that grant rank II spells (below) will also offer rank II Terror of Luclin spells. Beginning six months after the release of NoS, higher level spell runestones offer the option to become lower level ones.

Rank III

Rank III spells are gotten from clicking Symbol of Shar Vahl gotten from raid chests in NoS raids The items that grant rank III spells (below) will also offer rank III Terror of Luclin spells. Beginning six months after the release of NoS, higher level spell symbols offer the option to become lower level ones.

Type 3 augmentations[edit | edit source]

Type 3 spell, song, and discipline augmentations have not been added to Night of Shadows as of January 2023.

Progressive spells[edit | edit source]

Main article: Progressive spells

Night of Shadows includes an upgrade to the Progressive spells called Ecliptic. The base spells/discs/songs are sold by NPC vendor Elder Veteran Muhrak (Progressive Spells) in Shar Vahl, Divided.

Items[edit | edit source]

Links[edit | edit source]

Visible armor[edit | edit source]

Many items needed for armor may be purchased from Chialle (Merchant) in Shar Vahl, Divided.

Group

Tier 1 gear is called Ascending Spirit, obtained by taking a dropped Faded Ascending Spirit <slot name> Armor piece; along with an emblem of your class, and Ascending Spirit Honed Luclinite

Tier 2 gear is called Celestial Zenith, obtained by taking a dropped Faded Celestial Zenith <slot name> Armor piece; along with an emblem of your class and Celestial Zenith Honed Luclinite.


Raid

Raid armor is called <class type> <slot name> of Spectral Luminosity. It is obtained by taking a raid dropped Faded Spectral Luminosity <slot name> Armor piece; along with an emblem of your class and Spiritual Luminosity Honed Luclinite, both of which can be purchased from Chialle (Merchant) in Shar Vahl, Divided.


Tradeskilled (Visible armor)

There is both group and raid created armor.

To make group gear you need to take the mob or chest drop Otherworldly <slot name> Armor Lining and combine it in a tradeskilled Spiritually Faded Luclinite <slot name> Armor with Luclinite Enrichment Medium, and an emblem of your class.

To make raid gear you need to take a raid chest Apparitional <slot name> Armor Lining and combine it in a tradeskiled Spiritually Faded Luclinite <slot name> Armor with Luclinite Enrichment Medium, some Spiritual Luclinite Powder (EQ Traders), and an emblem of your class.

The raid tradeskilled gear is called Spectral Luclinite <class type> of <slot name>.

The containers are consumed during the combine.

Tradeskilled[edit | edit source]

In a change from recent expansions, these require a slot specific no-trade dropped item to create. For group gear, Otherworldly <slotname> items can drop off of named mobs and in mission chests. For raid gear, Apparitional <slotname> items are in raid chests.

These are created with a player tradeskill made Spiritually Faded Luclinite <slotname> container; and combining (no fail) with the dropped Otherworldly <slotname> item for group, or a Apparitional <slotname> item and Spiritual Luclinite Powder (no fail) for raid.

For each of the below, the name of the item begins with either Otherworldly (group) or Apparitional (raid):

The final group tradeskilled tems are called Phantasmal Luclinite. Group items are approximately 10.7k HP, Mana, End.

The final raid tradeskiled items are called Spectral Luclinite. Raid items are approximately 14k HP, Mana, End.

Augmentations[edit | edit source]

To create augmentations, the same process is used as for items. The mob drop is called Acolyte's, Devotee's, or Otherworldly Focus.

Type 18/19

Main article: Type 18/19 augmentations > Night of Shadows

Type 4/7/8 and Type 5

Main articles: Type 4/7/8 augmentations > Night of Shadows, Type 5 augmentations > Night of Shadows

Power Sources[edit | edit source]

Luclin Power Source can drop from named (rare) mobs. In addition, you can buy some power sources from a mysterious presence (Overseer Merchant) in the Plane of Knowledge for about 15,000 Overseer Tetradrachm.

Cloaks of the Selenelion[edit | edit source]

Main article: Cloaks of the Selenelion

An evolving cloak has a chance to appear in the chest in the Ruins of Shadow Haven mission When One Door Closes. As it evolves, it starts as Evolving: Level 1/2. To evolve it to level 2 requires wearing it and gaining experience. Once it has evolved to 2/2, achievements are needed to advance it to the next cloak.

Upon gaining an achievement:

  • Evolves into Vivid Cloak of the Selenelion - 1/2
    • Evolves into Aged Vivid Cloak of the Selenelion - 2/2

There are further advanced cloaks.

For the best version, six achievements in NoS are required.

Achievement[edit | edit source]

Great Tiger Spirit Familiar

Bags[edit | edit source]

Type 5 augmentations[edit | edit source]

Type 5 augmentations may be purchased from group merchants using Shaded Specie alternate currency from Gretara Solan (Group and Parcel Merchant) in Shar Vahl, Divided. In addition, named mobs in Firefall Pass and Shadeweaver's Tangle have a chance to drop non-Lore ones.

Alternate currency[edit | edit source]

Night of Shadows introduces two new alternate currency types:

The amount of Spiritual Medallions earned per raid follows this schedule (changes the 6th of the month first shown on each line):

January and Feburary 2023: 10
March, April, May 2023: 20
June, July, August 2023: 30
September 2023 and beyond: 40

Lore[edit | edit source]

Norrathians have ended the conflict between Mayong Mistmoore and Luclin herself, but can they relax their vigilance? The recent attention of Luclin has emboldened the Akheva, and they continue their plans to conquer the moon!

Shadow Haven in ruins, Shar Vhal in complete turmoil, and a recent earthquake that opened a pass in Firefall.

As war rages across the surface of Luclin, disaster has befallen Shadow Haven deep below. The mysterious sealed door has been smashed open, and the great spirit trapped behind it has rampaged through the city, leaving death and destruction before retreating to the unknown caverns it escaped from. What maddened the spirits? How can the Akheva be stopped? Can Shar Vahl survive as war threatens to engulf the city? The truth lies in the shadows -- will you survive to find it?

Media[edit | edit source]

Video

Images

Click image to view full size

Editions[edit | edit source]

Petroglyphic Weapon Ornaments (Night of Shadows pre-order bonus)

If you're an All Access member, you get 10% off the cost of the expansion.

For all editions, pre-orders get three Petroglyphic Weapon Ornaments; as well as access to the beta server and beta forums (during the beta period).


Standard Edition

The price for the Standard Edition is $34.99. It contains all previous expansions content.

  • 250 Tradeskill Component Depot Slots
Sonic Wolf mount (screenshot)


Collector's Edition

The price for the Collector's Edition is $69.99. It contains all previous expansions content as well as:

  • 370 Tradeskill Component Depot Slots

Claimable once per character:

  • Contract of the Fungal Fiend - Mercenary contract
  • Lost Turnip Sign - Personal teleporter to Shadow Haven

Claimable once per account:

  • Goblet of Adventure III x 2
  • Night of Shadows Painting
  • Satchel of Perpetual Twilight - 42 slot 100% weight reduction bag
  • Sonic Wolf Saddle
  • Metamorph Wand - Shrieker
Sonic Wolf mount (artist rendering)


Premium Edition

The price for the Premium Edition is $139.99. It contains all previous expansions content and all items in the Collector's Edition as well as:

  • 490 (total) Tradeskill Component Depot Slots

Claimable once per character:

  • Shadow Haven Teleport Pad - House or guild hall teleporter to Shadow Haven

Claimable once per account:

  • Additional (total of two) Satchel of Perpetual Twilight - 42 slot 100% weight reduction bag
  • Ten Perfected Augmentation Distillers x2
  • Shared Goblet of Adventure III x 2
  • Shik'Nar Saddle
  • Metamorph Wand - Underbulk
  • Visage of the Grimling


Family & Friends Edition

The price for the Family & Friends Edition is $249.99. It contains all previous expansion content and all items in the Collector's and Premium Editions as well as:

Claimable once per account:

  • Tradable: Night of Shadows
  • Tradable: Level 100 Heroic Character
  • Tradable: Sonic Wolf Saddle
  • Tradable: Shik'Nar Saddle
  • Tradable: 20 Tradeskill Component Depot Slots x6
  • Overseer Agent Pack x30
  • Ogre Heritage Crate x5