Monk: Difference between revisions
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[[File:Monk.gif|right]] | [[File:Monk.gif|right]] | ||
Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.<ref name=dbstr>EverQuest game file "dbstr_us.txt"</ref> | |||
Monks forego heavy armor and most weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.<ref name=dbstr/> | |||
In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead -- this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.<ref name=dbstr/> | |||
Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.<ref name=dbstr/> | |||
Monks are excellent at "pulling", getting a single mob from a group of several. | |||
{| width="100%" | |||
|__TOC__ | |||
| align="center" | | |||
[[Monk disciplines]] | |||
[[Monk activated abilities and disciplines]] - A list of some monk non-passive alternate abilities and disciplines organized by purpose | |||
|} | |||
==Items== | ==Items== | ||
* [ | * [https://everquest.allakhazam.com/db/item.html?item=21015 Earthen Fist] - Procs swarm pet | ||
* [ | * [https://everquest.allakhazam.com/db/item.html?item=83196 Fabled Earthen Fist] - Procs swarm pet. Only drops during [[anniversary]]. | ||
=== Removes mob buffs === | === Removes mob buffs === | ||
* [ | * [https://everquest.allakhazam.com/db/item.html?item=53134 Mist-Blessed Leather Tunic] - Effect: [https://eq.magelo.com/spell/9657 Abolishing Mist] (Any Slot/Can Equip, Casting Time: 1.0). Abolishing Mist removes beneficial magical effects (buffs) from your target. | ||
** Obtained through this quest: [ | ** Obtained through this quest: [https://everquest.allakhazam.com/db/quest.html?quest=3596 Tenish's Leather Armor (Part 2)]. The quest [https://everquest.allakhazam.com/db/quest.html?quest=3595 Tenish's Leather Armor (Part 1)] is needed to obtain the [https://everquest.allakhazam.com/db/item.html?item=52875 Blessed Leather Tunic] needed to do Part 2. | ||
* [ | ** It also can be purchased for 180 [[Alternate_currency|Marks of Valor]] from [https://everquest.allakhazam.com/db/npc.html?id=51861 Merchant Chebel (Group Merchant level 75)] in [[Ethernere Tainted West Karana]]. | ||
** Obtained through this quest: [ | * [https://everquest.allakhazam.com/db/item.html?item=35339 Fiercehand Shroud of the Focused] - Effect: [https://everquest.allakhazam.com/db/spell.html?spell=6395 Silent Disturbance] (Any Slot/Can Equip, Casting Time: 0.8). Silent Disturbance removes beneficial magical effects (buffs) from your target. | ||
* [ | ** Obtained through this quest: [https://everquest.allakhazam.com/db/quest.html?quest=2982 Lenarsk's Leather Armor (Tier 2)]. | ||
** Obtained through this quest: [ | * [https://everquest.allakhazam.com/db/item.html?item=53960 Osh`vir`s Whisperwind Tunic] - Effect: [https://everquest.allakhazam.com/db/spell.html?spell=9641 Whispering Wind] (Any Slot/Can Equip, Casting Time: 0.7). Whispering Wind removes beneficial magical effects (buffs) from your target. | ||
* [ | ** Obtained through this quest: [https://everquest.allakhazam.com/db/quest.html?quest=3777 Terraxs's Leather Armor (Part 2)]. The quest [https://everquest.allakhazam.com/db/quest.html?quest=3776 Terraxs's Leather Armor (Part 1)] is needed to obtain the [https://everquest.allakhazam.com/db/item.html?item=53961 Whisperwind Tunic] needed to do Part 2. | ||
** Obtained through unlocking the item with the [ | * [https://everquest.allakhazam.com/db/item.html?item=67900 Hardened Energeiac Leather Tunic] - Effect: [https://everquest.allakhazam.com/db/spell.html?spell=9641 Whispering Wind] (Any Slot/Can Equip, Casting Time: 0.7). Whispering Wind removes beneficial magical effects (buffs) from your target. | ||
** Obtained through unlocking the item with the [https://everquest.allakhazam.com/db/quest.html?quest=4225 Raid Expedition: Solteris, the Throne of Ro] and then purchasing it with 700 [[Alternate_currency#Phosphenes|Phosphene]]. | |||
=== Epics === | === Epics === | ||
* [ | * [https://everquest.allakhazam.com/db/quest.html?quest=761 Monk Epic 1.0: Celestial Fists] | ||
* [ | * [https://everquest.allakhazam.com/db/quest.html?quest=3312 Monk Epic 1.5 Pre-Quest] - Needed to obtain the Epic 1.5 if you do not have or wish to obtain the Epic 1.0. | ||
* [ | * [https://everquest.allakhazam.com/db/quest.html?quest=2981 Monk Epic 1.5: Fistwraps of Celestial Discipline] | ||
** Note: Quigli might not respond properly to your hail. If you are at the right point of the quest, you can just say, "I will Defeat your Crew", and he will attack and you can loot the item off his body. | ** Note: Quigli might not respond properly to your hail. If you are at the right point of the quest, you can just say, "I will Defeat your Crew", and he will attack and you can loot the item off his body. | ||
* [ | * [https://everquest.allakhazam.com/db/quest.html?quest=3313 Monk Epic 2.0: Transcended Fistwraps of Immortality] | ||
== Abilities == | == Abilities == | ||
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| align="center" | 10 | | align="center" | 10 | ||
| | | | ||
* '''Skill''' Tiger Claw | * '''Skill:''' Disarm | ||
* '''Skill:''' Tiger Claw | |||
* Fists Damage/Delay: 6/36 | * Fists Damage/Delay: 6/36 | ||
* First damage cap removed (~20pt cap) | * First damage cap removed (~20pt cap) | ||
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* Fists Damage/Delay (Human): 9/35 | * Fists Damage/Delay (Human): 9/35 | ||
* Fists Damage/Delay (Iksar): 9/36 | * Fists Damage/Delay (Iksar): 9/36 | ||
|- | |- | ||
| align="center" | 28 | | align="center" | 28 | ||
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* Fists Damage/Delay (Human): 10/34 | * Fists Damage/Delay (Human): 10/34 | ||
* Fists Damage/Delay (Iksar): 10/35 | * Fists Damage/Delay (Iksar): 10/35 | ||
* Fists become magical weapons | * Fists become magical weapons (No longer mattes as the [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2022.282258/ Game Update Notes: April 20, 2022] mention - Removed the need for and distinction between magical and non-magical weapons). | ||
* Weight Limit: 16 stones | * Weight Limit: 16 stones | ||
|- | |- | ||
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* Ability caps: 280 | * Ability caps: 280 | ||
|} | |} | ||
== Weight limits == | |||
:''Main article: [[Armor Class]]'' | |||
The following is from [https://forums.station.sony.com/eq/index.php?threads/ac-vs-acv2.210028/#post-3078126 a post by Dzarn, EQ Developer]. It supersedes any weight information in the chart above. | |||
Based on your level you have a hard cap on the amount of weight you can carry and you have a soft cap on the weight you can carry. | |||
Level 1: HardCap 30: Softcap 14 | |||
Level 15: HardCap 32: SoftCap 15 | |||
Level 30: HardCap 34: SoftCap 16 | |||
Level 45: HardCap 36: SoftCap 17 | |||
Level 51: HardCap 38: SoftCap 18 | |||
Level 55: HardCap 40: SoftCap 20 | |||
Level 60: HardCap 45: SoftCap 24 | |||
Level 62: HardCap 47: SoftCap 24 | |||
Level 64: HardCap 50: SoftCap 24 | |||
Level 65: HardCap 53: SoftCap 26 | |||
Level 70: HardCap 53: SoftCap 28 | |||
Level 75: HardCap 53: SoftCap 30 | |||
Level 80: HardCap 54: SoftCap 31 | |||
Level 85: HardCap 55: SoftCap 32 | |||
Level 90: HardCap 56: SoftCap 33 | |||
Level 95: HardCap 57: SoftCap 34 | |||
Level 100: HardCap 58: SoftCap 35 | |||
Staying under the hard cap allows you to receive an AC bonus that gets increasingly worse if you are over your soft cap. Going over your hard cap will cause you to incur an AC penalty however. The way this is calculated is as follows: | |||
If your total weight is less than your (Hard Cap - 1) then your bonus starts out as (your level + 5). If your total weight is greater than your soft cap, then a 'Reduction' is applied, this reduction is a float so decimals will come into play. Your reduction is equal to your current weight minus your soft cap multiplied by 6.66667, this reduction is capped at 100.0 then your reduction is set equal to 100 minus reduction divided by 100. Your bonus is then multiplied by this reduction value and if it is less than 0 it is set equal to 0. As an equation: | |||
'''ACBonus = PlayerLevel + 5''' | |||
'''If Weight > SoftCap:''' | |||
'''Reduction = (Weight - SoftCap) * 6.66667''' | |||
'''If Reduction > 100.0: = 100.0''' | |||
'''Reduction = (100 - Reduction) / 100''' | |||
'''ACBonus = ACBonus*Reduction''' | |||
'''If ACBonus < 0: = 0''' | |||
After that occurs the AC bonus is multiplied by 4 and divided by 3, because 'EQ Math'. As an equation: | |||
'''ACBonus = (4 * ACBonus) / 3''' | |||
Now if the previous case was not true and it turns out that your total weight is greater than your (Hard Cap +1) then you will incur an AC penalty that can be as bad as (your level + 5). The 'Penalty Multiplier' is equal to your total weight minus 10 less than your hard cap then divided by 100.0, if this 'Penalty Multiplier' is greater than 1.00 then it is set to 1.00. Your penalty is multiplied by 4 then divided by 3 then multiplied by this 'Penalty Multiplier'. In equation form: | |||
'''Penalty = PlayerLevel +5''' | |||
'''Multiplier = (Weight - (HardCap-10.0))/100.0''' | |||
'''If Multiplier > 1.0: = 1.0''' | |||
'''Penalty = (4 * Penalty) / 3''' | |||
'''Penalty = Multiplier * Penalty''' | |||
At the end of all of that, either your penalty or your bonus is added to your 'Class AC Bonus' for monks. | |||
== Activated combat skills == | |||
:''For other skills, see: [[Skills]]'' | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- | |||
! Skill !! Shares timer with || Gained at level || Human / Iksar || Bonus | |||
|- | |||
| style="background-color: #F3F3F3;" | '''Disarm''' || || 27 || Both || | |||
|- style="background-color: pink;" | |||
| '''Dragon Punch''' || Eagle Strike, Tiger Claw || 25 || Human || | |||
|- style="background-color: pink;" | |||
| '''Eagle Strike''' || Dragon Punch, Tail Rake, Tiger Claw || 20 || Both || AA "Divine Surge of Battle" grants chance to return endurance | |||
|- style="background-color: lightblue;" | |||
| '''Flying Kick''' || Kick, Round Kick || 30 || Both || | |||
|- | |||
| style="background-color: #F3F3F3;" | '''Intimidation''' || || 18 || Both || AA "Intimidation" grants a chance to increase the damage the target takes from you and may stun them for 10 seconds | |||
|- style="background-color: lightblue;" | |||
| '''Kick''' || Flying Kick, Round Kick || 1 || Both || AA "Sweeping Kick" grants a chance to reduce target's movement rate | |||
|- style="background-color: lightblue;" | |||
| '''Round Kick''' || Flying Kick, Kick || 5 || Both || AA "Stunning Round Kick" grants a chance to proc Stunning Kick | |||
|- style="background-color: pink;" | |||
| '''Tail Rake''' || Eagle Strike, Tiger Claw || 25 || Iksar || | |||
|- | |||
| style="background-color: #F3F3F3;" | '''Throwing''' || || 1 || Both || | |||
|- style="background-color: pink;" | |||
| '''Tiger Claw''' || Dragon Punch, Eagle Strike, Tail Rake || 10 || Both || AA "Gouging Claws of the Jade Tiger" grants chance to proc Eye Gouge | |||
|} | |||
'''Kicking''' | |||
It is recommended that monks use Kick until reaching level 5, when Round Kick becomes available. At level 30, monks should then use Flying Kick instead of Round Kick. The later skills should do more damage. However, AAs may provide bonuses depending on which kick you use, so you may wish to use different kicks depending upon the situation. | |||
'''Autoskill''' | |||
* [https://forums.daybreakgames.com/eq/index.php?threads/monk-stunning-kick.270720/ Daybreak forum thread on monk skills] | |||
Typing ''/autoskill'' into your chat window allows you to toggle combat skills to automatically activate while attacking. Usage: /autoskill name -- Usable skill names: Dragon Punch (Human only), Tail Rake (Iksar only), Eagle Strike, Flying Kick, Kick, Round Kick, or Tiger Claw. | |||
Monks may use two autoskill choices at the same time, one from each of the following options: | |||
* Strike special (pink above): Dragon Punch, Eagle Strike, Tail Rake, or Tiger Claw | |||
* Kick special (blue above): Kick, Round Kick, or Flying Kick | |||
== Lower Aggro button == | |||
Here is a suggested button that monks can make to lower their [[aggro]] during a fight. This button will, when pressed: Feign Death, Stand up, turn on attack. This usually (but not always) lowers your aggro. | |||
{| cellpadding="10" | |||
|[[File:Monk social lower aggro.png]] | |||
| The '''/doability 4''' means to do whatever action is fourth in the Actions window. You can use whatever number your Feign Death is in.<br /><br />'''/attack on''' is listed twice just to make sure attack is turned on, even if lagging. | |||
| [[File:Actions (monk).png|Example Actions window with Feign Death in the fourth slot.|frame]] | |||
|} | |||
It is recommended that you pay attention to your aggro number in the [[Aggro#Aggro_Meter|Aggro Meter]] and use this button whenever it gets high (over 60%). | |||
== References == | |||
{{reflist|30em}} | |||
Latest revision as of 15:29, 19 December 2023
Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.[1]
Monks forego heavy armor and most weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.[1]
In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead -- this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.[1]
Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.[1]
Monks are excellent at "pulling", getting a single mob from a group of several.
|
Items[edit | edit source]
- Earthen Fist - Procs swarm pet
- Fabled Earthen Fist - Procs swarm pet. Only drops during anniversary.
Removes mob buffs[edit | edit source]
- Mist-Blessed Leather Tunic - Effect: Abolishing Mist (Any Slot/Can Equip, Casting Time: 1.0). Abolishing Mist removes beneficial magical effects (buffs) from your target.
- Obtained through this quest: Tenish's Leather Armor (Part 2). The quest Tenish's Leather Armor (Part 1) is needed to obtain the Blessed Leather Tunic needed to do Part 2.
- It also can be purchased for 180 Marks of Valor from Merchant Chebel (Group Merchant level 75) in Ethernere Tainted West Karana.
- Fiercehand Shroud of the Focused - Effect: Silent Disturbance (Any Slot/Can Equip, Casting Time: 0.8). Silent Disturbance removes beneficial magical effects (buffs) from your target.
- Obtained through this quest: Lenarsk's Leather Armor (Tier 2).
- Osh`vir`s Whisperwind Tunic - Effect: Whispering Wind (Any Slot/Can Equip, Casting Time: 0.7). Whispering Wind removes beneficial magical effects (buffs) from your target.
- Obtained through this quest: Terraxs's Leather Armor (Part 2). The quest Terraxs's Leather Armor (Part 1) is needed to obtain the Whisperwind Tunic needed to do Part 2.
- Hardened Energeiac Leather Tunic - Effect: Whispering Wind (Any Slot/Can Equip, Casting Time: 0.7). Whispering Wind removes beneficial magical effects (buffs) from your target.
- Obtained through unlocking the item with the Raid Expedition: Solteris, the Throne of Ro and then purchasing it with 700 Phosphene.
Epics[edit | edit source]
- Monk Epic 1.0: Celestial Fists
- Monk Epic 1.5 Pre-Quest - Needed to obtain the Epic 1.5 if you do not have or wish to obtain the Epic 1.0.
- Monk Epic 1.5: Fistwraps of Celestial Discipline
- Note: Quigli might not respond properly to your hail. If you are at the right point of the quest, you can just say, "I will Defeat your Crew", and he will attack and you can loot the item off his body.
- Monk Epic 2.0: Transcended Fistwraps of Immortality
Abilities[edit | edit source]
Weight limits[edit | edit source]
The following is from a post by Dzarn, EQ Developer. It supersedes any weight information in the chart above. Based on your level you have a hard cap on the amount of weight you can carry and you have a soft cap on the weight you can carry. Level 1: HardCap 30: Softcap 14 Level 15: HardCap 32: SoftCap 15 Level 30: HardCap 34: SoftCap 16 Level 45: HardCap 36: SoftCap 17 Level 51: HardCap 38: SoftCap 18 Level 55: HardCap 40: SoftCap 20 Level 60: HardCap 45: SoftCap 24 Level 62: HardCap 47: SoftCap 24 Level 64: HardCap 50: SoftCap 24 Level 65: HardCap 53: SoftCap 26 Level 70: HardCap 53: SoftCap 28 Level 75: HardCap 53: SoftCap 30 Level 80: HardCap 54: SoftCap 31 Level 85: HardCap 55: SoftCap 32 Level 90: HardCap 56: SoftCap 33 Level 95: HardCap 57: SoftCap 34 Level 100: HardCap 58: SoftCap 35
ACBonus = PlayerLevel + 5 If Weight > SoftCap: Reduction = (Weight - SoftCap) * 6.66667 If Reduction > 100.0: = 100.0 Reduction = (100 - Reduction) / 100 ACBonus = ACBonus*Reduction If ACBonus < 0: = 0
ACBonus = (4 * ACBonus) / 3
Penalty = PlayerLevel +5 Multiplier = (Weight - (HardCap-10.0))/100.0 If Multiplier > 1.0: = 1.0 Penalty = (4 * Penalty) / 3 Penalty = Multiplier * Penalty
Activated combat skills[edit | edit source]
Kicking It is recommended that monks use Kick until reaching level 5, when Round Kick becomes available. At level 30, monks should then use Flying Kick instead of Round Kick. The later skills should do more damage. However, AAs may provide bonuses depending on which kick you use, so you may wish to use different kicks depending upon the situation. Autoskill Typing /autoskill into your chat window allows you to toggle combat skills to automatically activate while attacking. Usage: /autoskill name -- Usable skill names: Dragon Punch (Human only), Tail Rake (Iksar only), Eagle Strike, Flying Kick, Kick, Round Kick, or Tiger Claw.
Lower Aggro button[edit | edit source]Here is a suggested button that monks can make to lower their aggro during a fight. This button will, when pressed: Feign Death, Stand up, turn on attack. This usually (but not always) lowers your aggro. It is recommended that you pay attention to your aggro number in the Aggro Meter and use this button whenever it gets high (over 60%). References[edit | edit source]
|